Worrying news

Over the last few weeks we’ve been going on and on about how desperately we’re hoping that L.A. Noire turns out to the be the game that we think it should be: if it does then not only are we looking at game of the year material, but a true leap forward in the way games are made and played.

However, we’ve today seen some news that has us somewhat concerned: in the report from the British Board of Film Classification (BBFC), they say that Rockstar and Team Bondi’s latest effort with have five and a half hours worth of unplayable cut-scenes, and contains a further three hours and 25 minutes of ‘supplementary gameplay footage’. Now, we’re not sure if that’s supplementary to the rest of the gameplay, or to the cut-scenes, but it’s worrying: we want this to be an actual game, not a movie.

Hopefully, given that the game is due out on 20 May, we will soon start seeing reviews of the game, but colour us concerned; having such an overwhelming percentage of the game unplayable strikes us as completely against everything we usually cherish in a Rockstar title, and given that L.A.Noire isn’t a free-roaming title it’s hard to see how this is going to work as an actual game, rather than a piece of digitised fiction. Fingers crossed eh?

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