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More Revelations

Yet more gameplay details about Assassin’s Creed Revelation were dumped onto the internet over the weekend, and my oh my does the closing chapter in the Ezio Auditore story sound spiffing.

The details have come via the latest edition of Game Informer, which has run a huge feature on the hotly-anticipated sequel, and spilled the beans on exactly how the game is going to pan out. As previously mentioned it is set in Istanbul, with Ezio on trail of seals that will hold the memories of Altair. You will control both characters, as well as Desmond, throughout the game, with the latter trying to ‘reintegrate the splintered layers of his subconscious’ in the Animus.

The city will be split into four districts - Constantin, Beyazid, Imperial and Galata – and you will also get to play at Cappadocia. Best of all it sounds the multiplayer will be more integrated to the narrative. Here are the highlights from the new info, which can be found here:

  • Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
  • Eagle vision has become Eagle sense. ‘Eagle sense let's you focus on a character and see where he's been,’ Amancio says. ‘You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.’
  • They've expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin's Den's, you'll need to complete various assault scenarios in order take down the Templar presence (UBI says that there's more variety than in the Borgia Towers). Once you obtain a den you'll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You'll also be able to change the guards from being hostile to neutral.
  • You can lose control of you dens as you gain notoriety. You'll be able to send your own troops after the templars if you're unable to make it back to the specific den that's being attacked. You can do that by making it to any of the other dens that you currently control. You'll also be able to install a master assassin to control a specific den and you'll never have to worry about it being taken over.
  • In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help.

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